MATRIXSYNTH: Search results for MediaArtTube


Showing posts sorted by relevance for query MediaArtTube. Sort by date Show all posts
Showing posts sorted by relevance for query MediaArtTube. Sort by date Show all posts

Thursday, October 13, 2011

C. Casas & M. C. Mitchell & P. Steyaert - The Creators, Audio-reactive Multitouch Installation 2011


YouTube Uploaded by MediaArtTube on Oct 13, 2011

"It explores the boundaries of viewer participation through both direct and indirect participation as an analogy to concepts of causality and responsibility.
By approaching the installation, the viewer indirectly influences the system by sound and movement. Through direct contact, the manipulation becomes a choice — a recognised responsibility.
The viewer, inadvertently or purposefully, is always a Creator.
The Creators was conceived, coded and debuted in the Faculty of Architecture of The University of Sydney with Processing, Quartz Composer, GLGraphics, Toxiclibs, Proscene, OSCP5, TUIO and a lot of passion.
More info: http://www.thecreators.tv/"

United Visual Artists - High Arctic, Responsive Environment 2011

Uploaded by MediaArtTube on Oct 13, 2011

"Set in the 2100AD, High Arctic is a monument to an Arctic past which invites us to think about human impact in the Arctic region and contemplate its fragility, its beauty, and its scale.
High Arctic invites visitors to explore a vast abstracted arctic landscape made with sculptures, light and sound. Using a UV torch to interact with animations, visitors will discover 3000 glaciers that will have melted by the end of this century and be confronted with human impact to this environment over the course of history.
Fragments of 'The Farewell Glacier', a commissioned poem by Nick Drake, work together with the visual to create an immersive experience. The installation is based on UVA Creative Director Matt Clark's Cape Farewell expedition to Svalbard which he took with Nick Drake in September 2010.
More info: http://www.uva.co.uk/work/high-arctic#/0"

Saturday, July 02, 2011

Purform - White Box, Audiovisual Performance, 2010


YouTube Uploaded by MediaArtTube on Jul 2, 2011

"White Box is a work based on a new way of generating audiovisual compositions in real time and is a new piece in a cycle that began in 2003 with Black Box. This cycle metaphorically transposes, into sound and images, concepts from systems theory related to black, white and grey boxes
PURFORM: Alain Thibault (music) and Yan Breuleux (visuals)
Programmers: Jean-Sébastien Rousseau, Peter Dines.
More info: http://www.purform.com/projets.html"

Monday, June 20, 2011

The Ultimate Player Piano & Sequencer

Akko Goldenbeld - Stadsmuziek / City Music, Music Instrument 2011

YouTube Uploaded by MediaArtTube on Jun 20, 2011

The ultimate sequencer?
"A physical model of the city of Eindhoven is rolled onto a drum and attached to a piano. Buildings with each a unique form and dimension hit the piano keys. The tall buildings in the city centre have a heavy touch; the low-rise villas to the South create considerably gentler sounds.
More info: http://akkogoldenbeld.com/"

森の木琴

Uploaded by sakura4250 on Mar 10, 2011

"ドコモのサイトでステキな映像発見。

TOUCHWOOD SH-08C
http://answer.nttdocomo.co.jp/touchwood/"

Wednesday, March 16, 2011

Richard Hoadley - Gaggle, Generative Sound Interface 2010


YouTube Uploaded by MediaArtTube on Mar 16, 2011

"The Gaggle prototype has been imagined, designed and developed in order to experiment personally with such interfaces, and primarily with the link between sensor (in this case 'pings'), physical computing board (in this case Arduino) and SuperCollider audio language.
Gaggle provides an opportunity to investigate performance using Gaggle, including questions such as: * Does the number of sensors affect the nature of the interface? Does increasing the number of sensors to a point where they are difficult to control consciously affect performativity? * Does the relative position of the sensors affect the result. In particular these ultrasound sensors can interfere with each other, especially when designing for movement such as that created by dancers. * How does the type of movement to be used with the interface affect the use and design of the interface? For instance, in this case, how is the direction of the sensors affected and what difference does this make? * Interplay between physical implementation and software algorithms: for instance, does the physical nature of the interface need to be reflected in its performance results. Of course all the usual issues concerning algorithmic composition and structuring arise at this point.
More info: http://rhoadley.net/​music"

Saturday, January 28, 2012

The Prouduct - Soundmachines, Creative Sound Production Device 2011


YouTube Uploaded by MediaArtTube on Jan 28, 2012

"Three units, which are resembling standard record players, translate concentric visual patterns into control signals for further processing in any music software. The rotation of the discs, each holding three tracks, can be synced to a sequencer.
In cooperation with the sounddesigner/ producer Yannick Labbé of TRICKSKI fame, we developed three unique discs, each controlling one track of an Ableton Live Set exclusively made for the Event. The show was supported by a set of realtime generated visuals, running on a 25m wide LED wall.
More info: http://www.the-product.org/soundmachines"

Monday, September 20, 2010

Dave Young (aka henderson) - Radius Music, Generative Audiovisual Device 2010


YouTube via MediaArtTube | September 20, 2010

"Two devices are situated in the room, documenting sonically and visually the dynamic real-time readings taken from the rotation ultrasonic distance sensors. As people walk in and out of the room that these devices will be placed in, they will alter the readings of distance, and therefore, the sounds too.
Radius Music combines ideas of cartography and graphic scores as a means to produce sound. The device itself is an autonomous revolving machine that reads a distance value in real-time between itself and another object. As the machine slowly rotates and scans the room, it takes this radial distance and outputs it as a relative sonic frequency and a corresponding visual score.
The synthesis techniques used to generate the audio include Frequency Modulation and Additive Synthesis, with phasing effects providing a procedural rhythmic element. The circular rotation of the piece evokes an idea of early sample culture - each device plays a loop of sound approximately 3 seconds long, sampling the position of people and objects in the space.
Built using Arduino, PureData, and Processing.
More info: http://hendersonsix.com/#212455/Radiu..."

Sunday, July 11, 2010

Georg Reil & Kathy Scheuring - Fine Collection of Curious Objects, Sound Sculptures 2010


YouTube via MediaArtTube | July 11, 2010

"The arrangement includes six exceptional exhibits from the world of sounds and acoustics. At first sight looking trivial, each object incorporates a very unique ability.
The magical character of each object is accompanied with a little story, almost completely concealing the existence of technical components such as speakers or sensors. Only small connection ports as well as the uniform black finishing point to their unusual abilities.
Processing is used for recording live audio input, modifying the playback and generating digital sound according to sensor data.
In form and functionality all these exhibits pursue John Maeda's „Simplicity". They are enjoying to use, they are surprising and one wants to explore and investigate them.
More info: http://www.geschoir.de/"

Monday, May 17, 2010

Robert Mathy: Light Frequency Fingertips, Sound Instrument 2009


YouTube via MediaArtTube — May 17, 2010 — "'Light Frequency Fingertips' is composed of four fingercaps, each containing light sensitive phototransistors. The fingercaps (made of bicycle tubes) are especially customized for the thumb and forefinger of both hands, and transform light frequencies into acoustic signals. Light, emitted by the displays of activated mobile phones, functions as the origin of the sounds. As each mobile phone's display generates a different light frequency, each results in an audio signal with a different pitch. In addition, other electronic devices, such as flashing bicycle lights, can be used to generate rhythmic tones.

Performance: If the sensors are connected to 3 volt button cell batteries and the stereo jack is plugged into an amplifier, it's time to play! Any subtle movement of the fingertips creates a slightly audible change in sound. Fading and mixing is also done by moving the fingers. Naturally some mobile phones switch into sleep mode while others stay active, so this adds a extended visual feature to the performance. In order to avoid interference or a disturbing hum, the instrument should be used in dark environments.
More info: http://www.robertmathy.com/lightfrequ..."

Sunday, March 13, 2011

Monomatic - Modular Music Box, Electromagnetic Music Sequencer 2010


YouTube Uploaded by MediaArtTube on Mar 13, 2011

"The Modular Music Box consists of several interconnected, plug-and-play devices that collectively reproduce the functionality of the familiar 19th century clockwork musical instrument.
At the heart of the piece is a custom-made electro-magnetic rotary sequencer. Melodies are stored on a series of interchangeable, acrylic, 10" disks embedded with small magnets arranged in a regular circular grid. In the same way vinyl records are located on a turntable these disks are centered on a spindle and rotate over a 'play head' made up of a line of magnetic field sensors -- effectively replicating but superseding the set of pins on the revolving cylinder that pluck the tuned teeth of a steel comb in the traditional device. Additional units are 'daisy-chained' to each other via single cables and include a self contained and controllable sound source (to hear and effect the musical output) and an animated representation of a dancing ballerina automaton -- realised as a modern-day interpretation of the praxinoscope (the successor to the zoetrope -- the popular visual parlour toy of its era -- but which improved on it by replacing its narrow viewing slits with an inner circle of mirrors).
Monomatic : Nick Rothwell and Lewis Sykes
http://www.monomatic.net/"

Saturday, August 21, 2010

Knowbotic Research - Dialogue with the Knowbotic South, Interactive Installation 1994-1997


YouTube via MediaArtTube | August 21, 2010

"Departing from the paintings of the Antwerp painter Jan van Kessel (1672), under the heading of "Room of arts and miracles" in which the cultural knowledge of the world was presented as a series of mannerist paintings, Kr+CF presents a computer model (knowledge model) about Antarctica which has the following origins: -the unrepressable expansion of virtual information spaces to shape the complex information processing through networks. -the immaterial visualization of the (scientific) topics involving Antarctica can only gain meaning when related to those matters on and off Antarctica that they concern. -contrary to the 16th and 17th century "Wunderkammer", where static objects and descriptions had to give an impression of reality, nowadays, dynamic systems are used to visualize continually changing processes in a model.
The audience was contacted to existing scientific research stations on Antarctica through a direct Internet connection. These telephone connections will be visualized through a minute monitor in the exposition room. In the same room, a computer graphic representing Antarctica will be projected. The audience will be able to retrieve information through the telephone connection and this information will change the arctic "image". Thus, the image the audience will get of Antarctica will be largely dependent on, and constructed from the - in this case scientific - information from Internet.
Knowbotic Research: Yvonne Wilhelm, Christian Hübler and Alexander Tuchacek
More info: http://www.krcf.org/krcfhome/DWTKS/1d..."

Thursday, September 30, 2010

Georg Reil & Christoph Döring - Tangible, Tangible Reactive Display 2010


YouTube via MediaArtTube | September 30, 2010

"Experimental interface reacting to movement, rotation, tilt and pressure. various applications are controlled via direct manipulation of the display.
Built with processing and arduino
More info: http://vimeo.com/13879559"

Tangible - Experimental User Interface from Georg Reil on Vimeo.


"experimental interface reacting to movement, rotation, tilt and pressure. various applications are controlled via direct manipulation of the display.

built with processing and arduino

collaboration with christoph döring"

Tuesday, September 22, 2009

Victoria Vesna - Cell Ghost, Bio Art Installation 2004/05


YouTube via MediaArtTube

"This work captures the viewer moving through space with a live camera, with their image projected in particles that is stored in memory and appear later as a ghost. The person passing by also activates text. The ambient sounds are a composition of data derived from manipulating live biological cells. The piece was originally conceived site specifically for an exhibition held at the former Seodaemun prison in Seoul, Korea.

eodaemun Prison(Hyongmuso), which is located at 101, Hyonjo-dong, seodaemun-gu, Seoul, was built during the japan's occupation at the end of Taehan Empire, and it served as a major site of oppression during their forced colonization. For almost 80 years, it has stood as a living monument of our ordeal, and grief in the tumultuous times of modem Korean history.

When japanese occupid our nation by force, they unveiled their wild ambition to launch a full scale invasion into the continent by using our land as a bridgehead. At that time, they found it necessary to build a prison to house the numerous patriotic martyrs who fought against their invasion was begun in 1907 near Tongnimmun (Independence Gate), which was estabilshed as a symbol of independence during the period of Taehan Empire.

Poem:
Prisons of our minds unlocked by the power of love.
Ghosts of suffering from the past haunt these spaces now.
Waiting for the key to open the door to the future.
Bars of steal dissolved by the heart.

Cell Sounds
Professor James Gimzewski with PhD student Andrew Pelling at the Pico lab, UCLA first made the discovery that yeast cells oscillate at the nanoscale in 2002. Amplifying this oscillation results in a sound that lies within the human audible range. "Sonocytology", the suggested term for this cutting edge field of study, represents a new realm of challenge and potential for scientists, artists, and in particular for musicians. The tool with which the cell sounds are extracted - the atomic force microscope (AFM) - can be regarded as a new type of musical instrument. Unlike microscopes that use optical imaging, the AFM "touches" a cell with its small tip, comparable to a record needle "feeling" the bumps in a groove on a record. With this interface, the AFM "feels" oscillations taking place at the membrane of a cell. These electrical signals can then be amplified and distributed by speakers. Manipulating the cell with chemicals will result in a change of oscillation. Isopropanol (rubbing alcohol) for example, will change a "singing cell" into a "screaming cell". And a chemical such as sodium azide will kill the cell, causing the emitted frequency to die away, leaving only noise.

More info: http://vv.arts.ucla.edu/projects/04-0..."

Victoria Vesna and James Gimzewski - Blue Morph, Intercative Installation / Nano Art, 2008


"Blue Morph is an interactive installation that uses nanoscale images and sounds derived from the metamorphosis of a caterpillar into a butterfly.

Nanotechnology is changing our perception of life and this is symbolic in the Blue Morpho butterfly with the optics involved -- that beautiful blue color is not pigment at all but patterns and structure which is what nano-photonics is centered on studying. The lamellate structure of their wing scales has been studied as a model in the development of fabrics, dye-free paints, and anti-counterfeit technology such as that used in monetary currency. Blue Morpho has intrigued scientists for generations because of its subtle optical engineering that manipulated photons. Today, its dazzling iridescent wings are giving rise to a market trying to mimic its wonder and create a counterfeit proof currency and credit cards. The optics are no doubt fascinating but the real surprise is in the discovery of the way cellular change takes place in a butterfly. Sounds of metamorphosis are not gradual or even that pleasant as we would imagine it. Rather the cellular transformation happens in sudden surges that are broken up with stillness and silence. Then there are the eight pumps or "hearts" that remain constant throughout the changes, pumping the rhythm in the background. During the transformation to emergence each flattened cell of the wing becomes a nanophotonic structure of black protein and space leading to iridescence.

Nano is not only making the invisible visible but also changing our way of relating to "silence" or making the in-audible audible. With all the noise of chattering technologies and minds, we propose the interactivity to be stillness for in this empty space of nano we can get in touch with the magic of continuous change. But most of all we embrace the absurd and in a surge of laughter recognize our limited human viewpoints.

In collaboration with Gil Kuno, Sarah Cross
Production: Shaun Westbrook, Tyler Adams, Laura Hernandez

More info: http://artsci.ucla.edu/BlueMorph/co ncept.html"

Sunday, December 26, 2010

OSK - Offener Schaltkreis (Open Circuit), Responsive Sound Environment 2007


YouTube via MediaArtTube | December 26, 2010 |

"A silent labyrinth created out of open copper trails on the floor carries the electrical signals of a multichannel sound repository. By putting wireless speaker- cylinders on them, the carried sound layers can become audible and the interpretation by the visitors gets possible. The "Offener Schaltkreis" reacts depending on the manner in which the speakers are used: If nothing is moved, the sounds stay calm and soft, but as soon as a single cylinder is placed elsewhere, the sounds of all speakers intensify simultaneously. This results in a dynamic relation between silence and noise, which is influenced by the visitors.
OSK - Christoph Haag, Martin Rumori, Franziska Windisch and Ludwig Zeller.
More info: http://osk.openkhm.de/"

Saturday, January 07, 2012

David Letellier & LAb[au] - Tessel, Kinetic Sound Installation 2010


YouTube Uploaded by MediaArtTube on Jan 7, 2012

"A kinetic sound installation investigating the perception of sound and space. Tessel is constituted of a suspended and articulated topography of 4 x 2 m, subdivided into forty triangles. Twelve of them are fitted with motors and eight are equipped with audio transducers, which transform the surface into a dynamic sonic space. A dialogue between space and sound is created through this sculptural "choreography". Our perception is altered, as the surface slowly modifies its shape.

From Tinguely's poetic machines to Alexander Calder's mobiles or Buckminster Fuller's synergetics, Tessel combines influences that question the link between geometry, movement and chaos, thus continuing the quest for beauty in the synesthetic perception of sound and spatial phenomenons. Its name is derived from "tessellation", a term applied to the geometric subdivision of a surface into plane figures, also known as "tiling". It also describes a software technique that allows calculation of renderings through the subdivision of surfaces into polygons. The term has its origin in the Latin word "tessella", describing the square tiles used to make mosaics.

Tessel is a collaboration between French composer and artist David Letellier, and LAb[au], Belgian electronic arts studio. Tessel is a co-production of the galleries MediaRuimte (Brussels) and Roger Tator (Lyon), realised with the financial support of Arcadi, Dicream and the Commission des Arts Numériques de la Communauté Française de Belgique.

More info: http://www.davidletellier.net/works.html#tessel and
http://lab-au.com/"

Friday, September 25, 2009

David Merrill & Jeevan Kalanithi: Siftable, Tangible Data Manipulation 2008


YouTube via MediaArtTube. see the Siftables label below for more.
"New Ways of Interacting and Manipulating Digital Information: TUI Solution.
Siftables are independent, compact devices with sensing, graphical display, and wireless communication. They can be physically manipulated as a group to interact with digital information and media. Siftables provides a new platform and OS on which to implement tangible, visual and mobile applications.
Siftables are cookie-sized computers with motion sensing, neighbor detection, graphical display, and wireless communication. They act in concert to form a single interface: users physically manipulate them - piling, grouping, sorting - to interact with digital information and media. Siftables provides a new platform on which to implement tangible, visual and mobile applications.
Siftables was originally designed and built by David Merrill and Jeevan Kalanithi at the MIT Media Lab. Patent filed.
More info: http://tacolab.com/projects/Siftables
http://siftables.com/"

Tuesday, November 30, 2010

David Rokeby - Very Nervous System, Interactive Environment 1986-


YouTube via MediaArtTube | November 30, 2010 | 0 likes, 0 dislikes

"David Rokeby interacting with Very Nervous System in the Lentos
Kunstmuseum during Ars Electronica 2009 (Linz, Austria)
"The installation is a complex but quick feedback loop. The feedback is not simply 'negative' or 'positive', inhibitory or reinforcing; the loop is subject to constant transformation as the elements, human and computer, change in response to each other. The two interpenetrate, until the notion of control is lost and the relationship becomes encounter and involvement.
The installation could be described as a sort of instrument that you play with your body but that implies a level of control which I am not particularly interested in. I am interested in creating a complex and resonant relationship between the interactor and the system." - David Rokeby
More info: http://homepage.mac.com/davidrokeby/v..."

Sunday, January 02, 2011

Seaquence, Online Social Music Tool 2010

Ryan Alexander & Gabriel Dunne & Daniel Massey -

YouTube via MediaArtTube | January 02, 2011 |

"Seaquence is an online social music experiment that allows users to create step-sequencer micro-compositions. Short musical patterns are represented as biology-inspired life forms which are heard as you navigate through their universe. Different sounds and timbres are visualized as unique character traits in each life-form. Users can navigate through the field of submissions, creating a unique musical and visual experience.
Seaquence is a project developed by Gray Area Foundation for the Arts, San Francisco resident artists Ryan Alexander, Gabriel Dunne and Daniel Massey.
More info: http://www.gaffta.org/our-work/projec..."

Friday, January 01, 2010

David Bouchard - Sound Mites, Tangible Sound Interface 2007


YouTube via MediaArtTube
"Sound Mites explores how simple localized interactions between elements of a system can sometime result in unexpected complex patterns.
The work consists of a set of small tangible nodes that alter their behavior according to the nearby nodes, in an asynchronous fashion. Nodes have magnets on the bottom and are deployed on a flat metallic surface. Each node is equipped with a small speaker that generates a musical tone according to the state of its immediate neighbors and a simple set of rules. Nodes also provide visual feedback on their current state by means of colored lighting. Finally, the nodes sense touch through a thin metal rim and can toggle their state to reflect the interventions of viewers.

The nodes are fully independent from one another. Users can reconfigure the topology of the system in real-time by moving the nodes around and rearranging them, creating an ever-changing sound texture with unique qualities, revealed through the use of a large number of sound sources physically distributed in space.

My intent with this project is twofold. On one hand, I wish to explore how we can leverage emergent phenomenons to design more engaging audio/visual experiences. On the other, I hope that the direct manipulation of the nodes will help viewers get a better understanding and appreciation of emerging patterns within distributed systems.
Mor einfo: http://www.deadpixel.ca/projects/soun..."

Tuesday, May 18, 2010

Ryoichi Kurokawa - rheo: 5 horizons, Audiovisual Installation 2010


YouTube via MediaArtTube — May 18, 2010 — "Kurokawa composes time based sculpture with digital generated materials and field recorded sources, and the minimal and the complexities coexist there. Kurokawa accepts sound and imagery as a unit not as separately, and constructs very exquisite and precise computer based works with the audiovisual language. That shortens mutual distance, the reciprocity and the synchronization of sound and visual composition. He also performed live-visual for musicians such as HUMAN AUDIO SPONGE(ex.YMO: Sketch Show + Ryuichi Sakamoto). In recent years, Kurokawa is invited to numerous noted international festivals and museums in Europe, US and Asia including TATE MODERN[UK], ARS ELECTRONICA[AT], transmediale[DE], Shanghai eARTS[CN], MUTEK[CA], and SONAR[ES] for concert and exhibition, and he continues to be an active presence on the international stage.
More info: http://www.ryoichikurokawa.com/"

Thursday, March 10, 2011

Mike Cook - Hexome, Tangible Music Interface 2011


YouTube Uploaded by MediaArtTube on Mar 10, 2011
follow-up to this post
"Hexome is a hexagonal version of the open hardware monome music controller.
A Monome is a well known undedicated controller much used in music. Traditionally these are an arrangement of switches and lights in a rectangular grid. This imposes a certain restriction on the sorts of interaction the user can have with the controller.In an attempt to explore other configurations I built the Hexome, a Monome with a hexagonal layout.
The Hexome consists of an arduino processor, 16 bit port expander, and three multiplexed fully dimming TLC5940 LED drivers. Each switch is illuminated by an RGB LED allowing flexibility of display colours.
Credits
Manchester Fab Lab http://www.fablabmanchester.org/
More info: http://www.thebox.myzen.co.uk/"
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