MATRIXSYNTH: Search results for automaton


Showing posts sorted by relevance for query automaton. Sort by date Show all posts
Showing posts sorted by relevance for query automaton. Sort by date Show all posts

Saturday, September 13, 2008

Audio Damage Automaton Now Available...

You can find it here.
"Automaton is a unique look at buffer effects, allowing you to experiment with artificial life within your DAW. With four separate effects (Stutter, Modulate, Bitcrush, and Replicate) driven by a cellular automata sequencer, Automaton is capable of adding subtle seemingly random fills and "humanizing" effects, but if you like, you can crank the sequencer up to eleven, and watch as your DAW becomes a petri dish while Automaton makes complete hay of the track you've inserted it to.

» Cellular automata sequencer with host tempo-sync, five different musically useful rulesets (including a step sequencer), extensive randomization features, and a life of its own.

» Four sequencer-driven effects, including Stutter (a buffer delay for extremely short loop slices), Modulate (a self-modulating ring modulator), Bitcrush (sample rate and bit depth reduction, and our own "Error" effect), and Replicate (a special version of our Replicant effect, tuned for use with the cellular automata sequencer).

» Master section allows extensive mixing capabilities, enabling Automaton to excel at either adding subtlety (like an occasional extra hi-hat) or complete self-generating IDM madness.

» MIDI Learn for hardware control of most parameters (VST only)"

videos previously posted here.

Tuesday, August 01, 2017

Automaton Subsystem - Chiptune Dub Reggae with Nintendo NES, Game Boy and Commodore 64


Published on Aug 1, 2017 Synthesized

"Automaton Subsytem Live at the Centre For Computing History for Music for Geeks Night. Automaton Subsystem uses a Nintendo NES, Game Boy and Commodore 64 to create the chiptune flavoured dub reggae with a bassline so deep you can feel it ..."

Sunday, August 03, 2008

Automaton alpha preview


Automaton alpha preview from Chris Randall on Vimeo.
"This is a quick demonstration of the sequencer engine and the effects in Automaton. The software is still in alpha, and some of the user interface elements are missing, but you can get the general idea of what is going on with this, I think.

I will put up individual in-depth overviews of each section of the plugin once it enters beta. The purpose of this video was mainly to test the screencasting software."
More info on Analog Industries

Monday, August 15, 2011

Another Massive Automaton Morning


YouTube Uploaded by resonantfilterblog on Aug 15, 2011

"Drum beat using Reaktor's Massive ensemble with two tracks of field recordings all sent thru Audio Damage's Automaton with a touch of reverb."

Saturday, August 13, 2011

Massive Automaton Morning


YouTube Uploaded by resonantfilterblog on Aug 13, 2011

"I've been enjoying playing with the Reaktor ensemble Massive lately, thanks in no small part to bkallmer's tutorials on bluewatervst.com. In this sketch I'm using a beat written with the Gogood snapshot ran thru Audio Damage's Automaton effects device - one of my favorites!"

Monday, February 14, 2011

glitchmod - glitchDS in Reaktor


YouTube via clone45a6 | February 14, 2011 |

"This is a cellular automaton sequencer in Reaktor based on the original "Life" sequencer, but simplified. It's now available in the Reaktor user library. By Bret Truchan, the original GlitchDS author.

Credits:
- Co-author: Justice Emge
- Drum sounds from rhythm-lab.com
- Some samples from sampleswap.org
- Based on the original Life cellular automaton engine"

Tuesday, September 09, 2008

Audio Damage Automaton Overview Pt. 2 - Effects...


YouTube via AudioDamage001. See the write up on Analog Industries.
"This is a run-through of the four different effects in Automaton. We had to edit the length a bit to get it to fit on YouTube; if you want to see the whole 11 minute version, hit the Vimeo version: http://vimeo.com/1702046" If the video isn't up, check back later.

Wednesday, December 23, 2009

Making A Simple Glitch Beat With Tattoo and Automaton


YouTube via AudioDamage001
"In this tutorial, we use Audio Damage Tattoo and Automaton to make a simple glitchy beat."
http://www.audiodamage.com/

Wednesday, October 23, 2013

::vtol:: signes de vie


::vtol:: signes de vie from ::vtol:: on Vimeo.

"'Signes de vie' ('Signs of Life') is a light model of a simple cell colony built on the principles of one-dimensional cellular automaton.

The object is a light and sound mechanism that is based on an old fax machine. A fluorescent dye is applied on special fax paper and thermal printing element is replaced by a row of 10 LEDs. As it goes through a step-by-step under the row of diodes, it leaves on a paper a glowing trace from short flashes: a row that corresponds to one generation of cellular automaton. Gradually, each of the rows fade and is being replaced by a new one, but the glowing time is enough to see the whole pattern of the colony."

more info: http://vtol.cc/filter/works/signes-de-vie

Thursday, February 03, 2022

Philip Glass Riff Automaton


video upload by boxoftextures

"In which we create a Philip Glass Riff Automaton in order to be able to simply put our feet up and listen forever.

About a week ago I saw a random tweet of a YouTube video organ piece from Satyagraha, and for some reason it came to me that I could have the riff play and then alternate between two different versions of it. Well, it took me almost that whole week to get it working but I'm pretty happy with the results. I could see taking this and going much further with it—having more than two parts , for example, as well as adding harmonies, counterpoints, and bass drones—but for now this is a good proof of concept showing it's indeed possible to get it working. Had to figure out how to get all the logic flowing properly, and luckily Voltage Modular has a good selection of switching and logic modules available.

The video that got me started:
Satyagraha, Act III - King: Part 3 https://youtu.be/8sF2ykI-ong

Featuring
Voltage Modular, from Cherry Audio

Other Modules Used
From Playertron: Switchboard
From HetrickCV: Flip-Flop, Boolean Logic
From Andrew Macaulay: Trigger Delay, Micro Switch, Dual Counter, Micro Envelope VCA
From P-moon: Buttons 2/1
From haslo: Hääschen

Screen capture video recorded and edited in ScreenFlow
Audio routing done in Loopback, from Rogue Amoeba
Voiceover recorded in Felt Tip Sound Studio, using an Audio Technica BPHS1 broadcast headset

Twitter: https://twitter.com/selgart
Patreon: https://www.patreon.com/boxoftextures

Chapters
00:00 The Manual Switching Version
11:59 The Logic Diagram
14:26 The Automatically Switching Version"

Wednesday, June 28, 2023

nervoussquirrel's Conway's Game



via nervoussquirrel

A cellular automaton pattern generator that also functions as a MIDI to trigger converter.

Legendary mathematician John Horton Conway's "Game of Life" algorithm is generated and displayed on the 8x8 LED matrix, with the activity of the cells mapped to the outputs below.

The MIDI input can also be used to control 64 separate trigger outputs.

If you're not familiar with Conway's Game of Life, a brief explanation:

Imagine a grid of cells, each of which can be in two states, either alive or dead. A set of simple rules determine what happens to each cell, depending on the state of neighbouring cells.

For each step in time:

(1) Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.

(2) Any live cell with two or three live neighbours lives on to the next generation.

(3) Any live cell with more than three live neighbours dies, as if by overpopulation.

(4) Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

The module makes use of these rules, applying them to an 8x8 grid of cells.

The generated patterns can then be used as an interesting source of triggers, which may be used to sequence drums, envelope generators, or any other modules with trigger or gate inputs.

After selecting a pseudo-random set of starting conditions for the cells, the simulation will run until the cells either die out, or end in a stable loop. If the cells die out or end in a stationary configuration, the simulation will reset with a new set of starting conditions. Loops can end up as the classic "glider" or "blinker", or more elaborate patterns.

Features and controls

MIDI IN: The module responds to notes ranging from C2 / note 36 to E7 / note 100.

CLOCK IN: By default the internal clock runs at 10Hz, but the clock input allows other sources to set the speed up to about 270Hz. After 270Hz things start getting weird, which of course is not necessarily a bad thing! Run it from any source of gates or triggers - LFO, VCO, or even audio for timing strangeness.

RESET: Clears the current loop and starts with a new set of cells. Also clears stuck MIDI notes if necessary.

MIDI / LIFE: Selects MIDI or Game of Life mode.

Sunday, November 17, 2019

Generative Modular Beats in Pure Data


Published on Nov 14, 2019 Fahmi M.

"Generative modular beats made with Automatonism patch in Pure Data.

You can download another sounds of that patch, here:
https://ideologikal.bandcamp.com/albu...

* Modular synthesis is akin to musical gardening: modules can spring to life and their interconnections suggest the formation of a sonic ecosystem. The act of patching is no different to playing any other instrument: it affords the opportunity to express oneself and directly engage with other people.

Automatonism is the name of both the modular synthesiser in Pure Data and the creative output of its developer, Johan Eriksson. A PhD student at Birmingham Conservatoire, UK, Eriksson works at the intersection of composition, performance and instrument design.

His research explores new ways of making music with modular synths by highlighting the partnership between human and the automaton.

His first modular project, Xodular, arrived during a new wave of interest in modular synthesis and gained notable popularity for a freeware instrument.

Automatonism builds on Xodular, adding more modules and features for greater performability and expressiveness, while also encouraging players to delve into the making of generative algorithms.

Pure Data is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works."

Tuesday, March 29, 2011

Empty Nest


YouTube Uploaded by resonantfilterblog on Mar 29, 2011

"Quick improv using Camel Audio's Alchemy (Biolabs Tuned Gong) being controlled by Audio Damage's Tattoo, with an additional Tattoo for beats. Additional sounds created with Reaktor Mirage ensemble by Peter Dines loaded with Luftrum samples courtesy of Freesound.org. The whole mess is being routed into Audio Damage's Automaton (Stutter Step variation.) Thanks for checking out my Tuesday morning improv session! L.72"

Sunday, March 13, 2011

Monomatic - Modular Music Box, Electromagnetic Music Sequencer 2010


YouTube Uploaded by MediaArtTube on Mar 13, 2011

"The Modular Music Box consists of several interconnected, plug-and-play devices that collectively reproduce the functionality of the familiar 19th century clockwork musical instrument.
At the heart of the piece is a custom-made electro-magnetic rotary sequencer. Melodies are stored on a series of interchangeable, acrylic, 10" disks embedded with small magnets arranged in a regular circular grid. In the same way vinyl records are located on a turntable these disks are centered on a spindle and rotate over a 'play head' made up of a line of magnetic field sensors -- effectively replicating but superseding the set of pins on the revolving cylinder that pluck the tuned teeth of a steel comb in the traditional device. Additional units are 'daisy-chained' to each other via single cables and include a self contained and controllable sound source (to hear and effect the musical output) and an animated representation of a dancing ballerina automaton -- realised as a modern-day interpretation of the praxinoscope (the successor to the zoetrope -- the popular visual parlour toy of its era -- but which improved on it by replacing its narrow viewing slits with an inner circle of mirrors).
Monomatic : Nick Rothwell and Lewis Sykes
http://www.monomatic.net/"

Monday, August 13, 2012

chris randall - texteral


YouTube Published on Aug 12, 2012 by Cranda11

"A little late-night jam on some old-school IDM stylee.

Gear used: Ableton Live, Audio Damage Phosphor, Replicant, Filterstation, and Automaton, Native Instruments Maschine, Eventide Space, Access Virus, and MeeBlip."

http://www.audiodamage.com/
http://www.analogindustries.com/

Thursday, July 05, 2018

NYZ - NTE GDN => Behind the scenes with the Yamaha FB-01




Photo Credit: Calum Gunn * all other pix by NYZ *

"The new NYZ - NTE GDN tape on Conditional is just out [limited edition of 50 copies]! Matrix heard on the synth grapevine that it heavily featured the Yamaha FB-01 operating in a secret sysex mode, so he asked me if I'd write a little about how it was used. You can check the album out on the Conditional Bandcamp page here, release date July 6th =>

and have a listen while reading. Its also available from Boomkat [with track previews] =>

Boomkat review => "Blinding new batch of synth and computer music chaos from Dave Burraston’s cultishly regarded NYZ. With such a wild variation to his purist approach it’s perhaps silly to draw comparisons or contrasts, but these are patently some of NYZ’s sweeter treats, such as the curdled harmonics of ‘ARTOFNYZbitcompander’ and the funky lil’ vamps of ‘RLD syncs’ for more insatiable and curious listeners. In other words it’s fucking ace!"

and Norman Records =>

Norman Records review => "9/10 Conditional unleash this beautifully wild and playful tape from David Burraston aka NYZ. Here he harnesses the spectrum splitting potential of John Chowning’s FM synthesis to birth and animate ludicrously cute and cuddly synthetic creatures that come to life before our very ears. What even are these little mutant alien lifeforms? Where is this strange place in which they dwell?

The overall experience of imbibing these sounds is a lot like an experience I once had watching Teletubbies on acid, where I thought the little blighters were actually communicating directly to me. This world NYZ has created and its inhabitants are clearly fantasy, but it’s so brilliantly, vividly realised and skillfully executed that if you just let go of the shackles of reality and submit yourself, it can be an authentic place where these things live and breathe, eat and sleep and go through their life cycle. We get to hang out with them as they speak, sing, laugh and cry. I’d much rather hang out with these chirpy little fellows because humans are the absolute worst. For music to get a miserable, misanthropic, curmudgeon bastard like me to grin like a child holding a cookie the size of its head is quite an achievement.

This tape is just so much fun - it's like a little utopia for the most part, but there are occasional darker moments - at times it feels like the big bad wolf or some kind of predator is lurking with intent to gobble up our little friends. Burraston’s custom-built MANIAC Cellular Automata Sequencer is instrumental in giving life to these sounds - a tool that gives this work a unique voice and an unpredictable energy that seems to organically flow through his machines. This music is most certainly unconventional even by avant-garde standards, and although on the surface is definitely weird and kinda eccentric, it taps into something deeper. Like Victor Frankenstein’s unorthodox scientific experiment in Mary Shelley's novel where scientist becomes an architect of life. This place, it's lifeforms and their language seems bewilderingly genuine - a sonic virtual reality -- a hybrid analogue/digital world where what is “real” and synthetic is blurred."


So why am I interested in the strange and esoteric Yamaha FB-01, and what are these secret sysex codes? Well, first up its a nice little 8 voice FM synth, and I'm well known for being a bit obsessed with FM [see the NYZ - DRN4 Declassified article]. Secondly, its a kind of in-between synth, arriving after the first 4 operator synths, such the DX21, but before the TX81Z which featured a full microtonal tuning table. Its this inbetweeness that really interested me, and its really the only first gen sine wave only 4op that can be micro-tuned, albeit in a very roundabout way via some secret sysex codes.

Tuesday, September 23, 2008

rabbit ears


via Baghead's sounds channel
"starts with simple drum loop , then all changes to drum loop are due to AudioDamage Automaton, the synth is the DSI desktop evolver, same patch but through 6 octaves. I really like how the lower octaves deconstruct the sound, almost struggling to get out"

Friday, August 01, 2008

Audio Damage Automaton

getting closer

Tuesday, September 30, 2008

cellsDS

"cellsDS is a free flexible, programmable grid-based music sequencer for the Nintendo DS. cellsDS is six sequencers in one, with each sequencer being controlled by a user definable Lua script. It is the peculiar anti-social stepchild of the Tenori-On and Monome.

Features include:
* Dead simple user interface.
* Ability to create your own unique sequencer rules using the Lua programming language. CellsDS comes with a developer’s guide and example scripts to get you started.
* 175 sounds are included. With a little work, you can add your own sounds.
* Ability to customize the scale. (All you microtonal nerds will be pleased.)
* Coming soon… Wifi-Midi support.

There are some limitations to the Lua scripts that you can write due to performance issues. Please refer to the Developer’s Guide (included in the distribution) for more details. In short, cellsDS sequencers need to perform briskly - which might rule out things such as doing expensive cellular-automaton calculations."

get it at glitchds

Wednesday, May 28, 2008

glitchDS


YouTube via clone45a6
"Cellular automaton sequencer for the Nintendo DS and R4. Sorry for the quiet video. Download this at www.glitchDS.com."

glitchDS demo 2
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